What an NPC does on a round when it is not in combat
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The sweep
• IdleMobs runs once per round over every live mob instance
• A mob in combat skips the entire idle body: no schedule, patrol or chat
• A sleeping mob still reaches the MobIdle listener, and stops there
Routines
• A schedule must cover all 24 hours, and swaps the idle-emote pool per segment
• Patrols loop strict, yo-yo or oneshot, with per-waypoint dwell rounds
• Both move the mob through the same pathto walker, one room per round
Conversations
• Only NPC pairs with an authored relationship edge ever talk
• Both must be fully idle: no combat, sleep, mid-walk, chat or cooldown
• The engine randomises which NPC plays role A, so scripts stay role-agnostic
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