Delusions of Grandeur

Help Topics :: attack


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.: Help for attack

The attack command engages in combat with a player or NPC.
Once started, combat continues until someone flees or someone dies.

Usage:

  attack goblin
  This would start combat with the goblin.

Chance to Hit is calculated as follows: 
- attackersSpeed / (atackerSpeed + defenderSpeed) * 70 + 30

You always have a minimum 5% chance to miss, and a minimum 5% chance to hit.

Crit Chance is calculated as follows:  
- (Strength + Speed) / (attackerLevel - defenderLevel) + 5

Weapon Reach in Grapples

When you are grappling (in a clinch or on the ground), the reach of your wielded weapon matters. Long weapons (greatswords, spears, polearms, staves) can't be swung freely and deal reduced damage as pommel or hilt strikes. Short weapons (daggers, fists, claws, wands) stay fully effective. A bladed weapon used as a bludgeon will narrate as such — bash or smash rather than slash or stab.

Carrying a dagger as your offhand is a sound counter to grapplers: each swing is evaluated independently, so the dagger keeps cutting while your main-hand sword is hampered.

See also: help reach, help grapple, help weapon-combat