.: Help for companion The companion command lets you review and manage the creatures bound to you through manifestation magic. ━━━ Usage ━━━ companion List all your active companions. companion <name> Show detailed info for one companion. companion <name> assist on/off Toggle auto-assist on or off for that companion. When assist is on, the companion joins combat alongside you automatically. companion <name> name <nickname> Give your companion a personal name. It will be known as "Nickname the Type" (e.g., "Fred the Spirit Wolf"). Names must be unique and letters only. ━━━ What the Display Shows ━━━ For each companion you will see: Name The creature's name and bond type (summoned, charmed, raised, etc.). Condition A rough sense of how healthy the companion currently is. Auto-assist Whether the companion will fight with you automatically. ━━━ The Cost of Keeping Them ━━━ Every companion you field reserves part of your conviction pool for as long as it serves — the bond is held with your own will. That reserved conviction cannot be spent on spells or shouts until the companion is dismissed or dies. Mightier forms ask for more, and higher manifestation skill shrinks the price. assess tells you what a raise would cost before you commit; if you find yourself unable to cast, check how much of your pool your companions are holding. ━━━ Persistence ━━━ Companions persist across sessions. When you log out, your companions wait for your return. Summoned and raised companions linger in the world until you reconnect. Charmed companions persist as long as the magical bond holds. ━━━ Stealth Warning ━━━ Companions give away your position. You cannot sneak effectively while companions are present -- they will be noticed even if you are not. Dismiss your companions before attempting anything requiring stealth. ━━━ Companions Act on Their Own ━━━ Companions cannot be ordered or micromanaged. They fight alongside you when auto-assist is enabled, but you cannot tell them what to do, what to pick up, or where to go. They are bound creatures, not servants. ━━━ Death is Permanent ━━━ If a companion falls in battle it is gone. Summon or charm a new one to replace it. Guard your companions carefully in dangerous areas. See also: help manifestation, help dismiss