.: Help for death When your hitpoints fall to zero or less, you'll drop to the ground and begin to bleed out. While bleeding out, each round you'll fall more and more into the negative range. Any spells you were casting are lost. Once you reach -10 hitpoints, you will die! Death Penalties: - One of your core attributes will permanently weaken slightly. - Skills you haven't practiced recently may grow rusty and diminish. - You'll be transported to the Shadow Realm with a lingering debuff that dulls all of your attributes until it fades. The best defense against death is staying aware of your health and knowing when to flee. Skills and attributes you use regularly are protected from decay -- keep training and they'll endure.