.: Help for defense DOGMud uses a best-of-all defense system. When attacked, all your available defenses are rolled simultaneously and the best result wins. Each defense type uses different skills, costs different resources, and has different requirements. ━━━ Defense Order ━━━ When attacked, all available defenses are rolled and the best result wins. Each defense uses different skills and resources: Dodge low stamina cost, always available Parry moderate stamina cost, requires a weapon Block highest stamina cost, requires a shield Quell costs conviction, answers spells that attack the mind Defy costs conviction, answers taunts ━━━ Degrees of Success ━━━ A defence is not all or nothing. Turn a blow aside decisively and it does nothing at all. Only just manage it and the blow still lands, robbed of most of its force. The better your defence reads the attack, the less of it reaches you. An exceptional defence does more than stop the blow. See Defense Crits under help combat. Dodge, parry and block cost stamina even when they fail. Quell and defy cost conviction instead. Run either pool dry and the defences it pays for collapse, which is what makes a long fight a war of attrition. ━━━ Dodge Defense ━━━ Your first line of defense, available to everyone. Skills Used: Unarmed Combat + Dexterity Stamina Cost: Low Requirements: None (always available) Effectiveness Reduced By: - Heavy armor (reduces mobility) - High encumbrance (too much weight) - Being prone (severely reduced) Dodge is your bread-and-butter defense. Even heavily armored fighters rely on dodge as their first chance to take the force out of a blow. ━━━ Parry Defense ━━━ Use your weapon to deflect incoming attacks. Skills Used: Weapon Combat + weapon parry rating Stamina Cost: Moderate Requirements: Weapon equipped in primary or offhand Bonuses: - Two-handed weapons get parry bonus - Can parry with either hand when dual wielding Penalties: - Being prone (noticeably reduced) Parry is more stamina-intensive than dodge but can be very effective with the right weapon. Two-handed weapons excel at parrying. ━━━ Block Defense ━━━ Use your shield to absorb the blow. Skills Used: Weapon Combat + shield block rating Stamina Cost: High (most expensive defense) Requirements: Shield equipped in offhand Benefits: - High effectiveness with quality shields - Works reasonably well even when prone (slightly reduced) Penalties: - Highest stamina cost - Cannot dual wield weapons (shield takes offhand slot) Block is your final defense layer. Shields are stamina-hungry but provide excellent protection when your other defenses fail. ━━━ Defense Strategy ━━━ Stamina Management: Long fights drain stamina quickly. Each dodge, parry, or block attempt costs stamina, so manage your pool carefully. Low stamina imposes severe combat penalties. Equipment Choices: - Dual wield: More attacks, only dodge and parry - Sword + Shield: Fewer attacks, all three defenses - Two-handed weapon: Moderate attacks, strong parry, no block While Prone: All defenses are severely reduced when knocked down, and attacks against you land harder. Getting up matters more than anything else you could be doing. You try to rise on your own after a moment, but that is no longer a certainty: if an enemy is standing over you, the two of you contest it, and a stronger opponent can keep you down. Nobody is held forever, and fighting your way back up teaches you something either way. stand is the guaranteed way out. It costs stamina and it always works, however badly you are being held. If you are down and want out now, use it rather than waiting. ━━━ Counterattacks ━━━ A defense does not only spare you damage. Defend decisively enough and your opponent leaves an opening, and you take it: a free answering swing they must then defend in turn, at reduced damage. You do not choose this and it costs you no action. It falls out of defending well, which is another reason to carry defenses you can actually use. Two things worth knowing: - Every attack channel can be answered, not just weapons. A quelled spell or a defied taunt earns the same opening. - Reach decides it. Someone shooting you from another room is the one attack you cannot answer, because you cannot reach them. ━━━ Defense Skills ━━━ Improve your defenses by progressing these skills: Unarmed Combat: Improves dodge effectiveness Weapon Combat: Improves parry and block effectiveness Dexterity Stat: Improves dodge chance (use-based progression) Train these skills through combat and see your survivability increase dramatically. See Also: help combat, help attack, help stamina, help prone help skills, help dual-wield