.: Help for defuse Traps set on locks will trigger when a lockpick attempt fails. The defuse command lets you disarm a trap before picking, so a failed pick costs you the kit -- not your health. ━━━ Usage ━━━ defuse [direction] defuse [container name] ━━━ Requirements ━━━ Defusing requires a disarm kit, which is consumed on use whether you succeed or fail. Higher-tier kits are sturdier and significantly improve your odds against more intricate traps. Disarm kits can be purchased from Fence Dealer Siv in Thornwall, or crafted if you know the recipe. ━━━ How It Works ━━━ Your skullduggery skill and Perception stat determine your chances. Simple traps on light locks are approachable for a novice; the elaborate mechanisms protecting valuable stashes demand a seasoned hand. Failing to defuse triggers the trap immediately. If no trap is set on the lock, defuse tells you as much and does not consume the kit. ━━━ Skill Progression ━━━ Each defuse attempt trains your skullduggery skill, win or lose. The closer the call, the more you learn. See also: help picklock, help skullduggery