DOGMud

Help Topics :: defuse

.: Help for defuse

Traps set on locks will trigger when a lockpick attempt fails.
The defuse command lets you disarm a trap
before picking, so a failed pick costs you the kit -- not your
health.

━━━ Usage ━━━

  defuse [direction]
  defuse [container name]

━━━ Requirements ━━━

Defusing requires a disarm kit, which is
consumed on use whether you succeed or fail. Higher-tier kits are
sturdier and significantly improve your odds against more intricate
traps.

Disarm kits can be purchased from
Fence Dealer Siv in Thornwall, or crafted
if you know the recipe.

━━━ How It Works ━━━

Your skullduggery skill and
Perception stat determine your chances.
Simple traps on light locks are approachable for a novice; the
elaborate mechanisms protecting valuable stashes demand a seasoned
hand. Failing to defuse triggers the trap immediately.

If no trap is set on the lock, defuse tells you as much and does
not consume the kit.

━━━ Skill Progression ━━━

Each defuse attempt trains your skullduggery
skill, win or lose. The closer the call, the more you learn.

See also: help picklock, help skullduggery