.: Help for defy Defy is your defence against words meant to wound. You refuse to rise to it. The taunt lands on someone who will not be moved. You do not type defy. Like dodge, parry and block, it happens on its own when someone comes at you with words. ━━━ How It Works ━━━ Uses: Willpower and your Rhetoric skill Costs: Defy spends Conviction, not Stamina Answers: Taunts and other attacks on your composure Your rhetoric skill lowers the price; carried load does not affect this act of will. If you cannot pay in full, defy still answers the taunt after spending what remains, but without Rhetoric skill. Only the defence selected for the incoming effect is charged. ━━━ Degrees of Success ━━━ Defying is not all or nothing. Refuse a barb outright and it costs you nothing. Only just hold your temper and it still stings, less than it would have. Even a poor defiance is worth something. The narrated response follows the actual degree of defence rather than a fixed line. ━━━ Improving It ━━━ Rhetoric: the skill that carries most of the weight Willpower: improves through use, and raises every mental defence Knowing how a barb is built is most of knowing how to shrug it off. The same skill that lets you taunt lets you weather one. See Also: help quell, help defense, help rhetoric help taunt, help conviction