DOGMud

Help Topics :: dismiss

.: Help for dismiss

The dismiss command ends the magical bond with one of
your companions, releasing them from your service.

━━━ Usage ━━━

  dismiss <name>    Release the named companion.

━━━ WARNING: Betrayal ━━━

Dismissing a companion is an act of betrayal in the eyes of
bound creatures. ALL companions present in the same room
when you issue the command will immediately turn hostile —
not just the one you dismissed. Choose the time and place
carefully, or ensure your companions are elsewhere first.

━━━ What Happens After ━━━

  Summoned    The creature unmakes itself and fades from
              the world. It does not linger after dismissal.
  Raised      The reanimated body collapses and crumbles.
              The bond dissolves completely.
  Charmed     The creature's will is restored. It reverts
              to its natural behavior permanently — the charm
              cannot be reapplied to the same creature.

━━━ Alternative ━━━

If you simply want a companion to stop fighting alongside you
without releasing it, use companion assist <name> to
toggle auto-assist off instead.

See also: help manifestation, help companion