Delusions of Grandeur

Help Topics :: dismiss

.: Help for dismiss

The dismiss command ends the magical bond with one of
your companions, releasing them from your service.

━━━ Usage ━━━

  dismiss     Release the named companion.

━━━ WARNING: Betrayal ━━━

Dismissing a charmed creature is an act of betrayal. It turns
on you at once, and it keeps everything you handed it. Your
other companions are unaffected.

It only turns on you if you are standing beside it. Sever the
bond from another room and the creature simply goes back to
what it was.

Choose the time regardless. Charm is the longest channel in the
game, so freeing a slot in the middle of a fight leaves you
with a new enemy and no time to replace it.

━━━ What Happens After ━━━

  Summoned    The creature unmakes itself and fades from
              the world. It does not linger after dismissal.
  Raised      The reanimated body collapses and crumbles.
              The bond dissolves completely.
  Charmed     The creature's will is its own again, and it
              remembers who took it. You may charm it again if
              you can win the contest a second time.

━━━ Gear Is Not Returned ━━━

Anything your companion is carrying or wearing goes with it. A
summoned or raised companion dissolves along with every item you
gave it, and a freed creature walks away still wearing your gear.
Take back what you want to keep BEFORE you dismiss.

━━━ Alternative ━━━

If you simply want a companion to stop fighting alongside you
without releasing it, use companion assist  to
toggle auto-assist off instead.

See also: help manifestation, help companion