Delusions of Grandeur

Help Topics :: enchanting

.: Help for enchanting (skill)

Enchantments are not forged -- they are grown. Living Chrysalis
mutations bind themselves to your equipment through crafted settings,
growing stronger with use. The skill is governed by
Perception.

━━━ How Enchantments Work ━━━

A Chrysalis enchantment feeds on its wearer. You will see a dark
section in your vital bars -- that part of the pool belongs to the
enchantment now, for as long as you wear the item. It is not damage
and rest will not return it. As you fight with the enchanted item
equipped, the bond deepens and may advance to a higher tier.

A deeper tier feeds more. Two-handed weapons receive doubled
enchantment effects, and feed twice as deeply for them.

There is a limit to how much of any pool may be held in reserve at
once, counting your gear and your companions together. An enchantment
will not deepen further when you have nothing left to give it, and a
new one will be refused rather than quietly leaving you weaker. The
refusal costs you nothing.

A skilled enchanter binds magic that takes less from its wearer, so
raising the skill widens what you can carry as surely as it improves
what you can make.

━━━ Requirements ━━━

  Station:   An enchanting circle in the room.
  Materials: Binding paste, chrysalis settings, and catalysts.
  Target:    The item must be equipped (not in your backpack).

━━━ Targeting ━━━

Enchanting targets your equipped gear by slot name:

  craft honed-edge           Enchants your wielded weapon.
  craft honed-edge weapon#2   Enchants your offhand weapon.
  craft thornguard shield     Enchants your shield.
  craft ironblood ring#2      Enchants your second ring.
  craft chitin-brace 2.wrist  Enchants your second wrist slot.

For slots with only one item (head, neck, body, etc.), just use
the recipe name, with no slot specifier needed.

━━━ Enchantment Recipes ━━━

  Weapon Enchants:
  Honed-Edge, Serpents-Edge, Hungering-Touch

  Shield Enchant:
  Thornguard

  Armor Enchants:
  Carapace-Ward (body), Sporeweave (body), Chitin-Brace (wrist),
  Rootwalker (feet), Spore-Mantle (shoulders), Shadowweave (back),
  Rootbind (belt), Venomgrip (gloves)

  Accessory Enchants:
  Chrysalis-Sight (head), Mindweave (head), Ironblood (neck),
  Chrysalis-Stride (legs), Predators-Instinct (ring),
  Chrysalis-Bond (ring)

Type help  for details on any recipe.

━━━ Commands ━━━

  craft list          Show all recipes with status.
  craft       Begin enchanting an item.
  disenchant    Remove an enchantment from an equipped item.
  skills              Check your current enchanting skill level.

See Also:

  help craft, help disenchant, help skills,
  help reservation