.: Help for gore The gore command launches a horned creature into a charging strike that drives the target backward. It deals solid damage and has a strong chance to knock the target to the ground on a successful hit. Requirements: - Must have a gore natural attack (horned species) - Must be in active combat - Cannot be used if special move cooldown is active Usage: gore Attempt to gore your current combat target Mechanics: Damage: Solid. The charging impact deals meaningful harm on contact. Knockdown: A successful gore has a strong chance to drive the target backward off their feet (Supine), leaving them vulnerable to follow-up attacks. Cooldown: Shared with other special moves. Skill: Progresses Unarmed Combat Gore spends Stamina and requires full payment before the charge. Carried load raises the price, while unarmed-combat skill lowers it. If you are too spent, no cooldown, combat round, or effect is consumed. Gore is a powerful opener that combines direct damage with a knockdown attempt. Unlike pounce, it relies on raw strength and momentum rather than agility. See help conditions for details on Supine. See Also: help pounce, help maul, help rake, help kick, help conditions, help stamina, help special, help combat