Delusions of Grandeur

Help Topics :: gore

.: Help for gore

The gore command launches a horned creature into a
charging strike that drives the target backward. It deals
solid damage and has a strong chance to knock the target
to the ground on a successful hit.

Requirements:

  - Must have a gore natural attack (horned species)
  - Must be in active combat
  - Cannot be used if special move cooldown is active

Usage:

  gore
  Attempt to gore your current combat target

Mechanics:

  Damage: Solid — the charging impact deals meaningful
    harm on contact.
  Knockdown: A successful gore has a strong chance to
    drive the target backward off their feet (Supine),
    leaving them vulnerable to follow-up attacks.
  Cooldown: Shared with other special moves.
  Skill: Progresses Unarmed Combat

Gore is a powerful opener that combines direct damage with
a knockdown attempt. Unlike pounce, it relies on raw
strength and momentum rather than agility. See
help conditions for details on Supine.

See Also:

  help pounce, help maul, help rake,
  help kick, help conditions, help combat