DOGMud

Help Topics :: instances

.: Help for instances

Instanced zones are dangerous, private areas you can enter
by paying a Riftkeeper NPC. The more gold you invest, the
tougher the enemies -- and the better the potential loot.

How It Works:

  1. Find the Riftkeeper (down from Temple District).
  2. ask sable portals to see available zones.
  3. ask sable arena 200 to open a rift to the
     Arena with 200 gold invested. The gold is deducted
     immediately. Minimum investment is 100 gold.
  4. Sable will tell you the exit command to enter.

  The gold you invest determines how tough the enemies
  are and how good the loot can be. Invest more for a
  greater challenge and greater rewards.

Important Rules:

  Party up BEFORE purchasing! Only party members at the
  time of purchase can enter. Members added later cannot.

  Each rift stays open for 30 minutes. When it closes,
  you can still leave through the return portal inside.
  The instance stays open as long as anyone is in it.

  Your companions follow you in automatically.

Loot:

  Tougher enemies inside carry unique equipment with
  random properties. Every item is different. The more
  gold invested, the better the base quality.

Death:

  Some zones allow re-entry after dying. Others expel
  you permanently on death. Check each zone's help page.

Available Zones:

  Arena    A brutal linear gauntlet. Death ends
             your run. No recall. Fast and dangerous.
  Oasis    A three-dimensional elemental maze.
             Death allows re-entry. Recall works.
             Methodical exploration rewarded.

See also: help arena,
  help oasis, help party, help combat