.: Help for instances Instanced zones are dangerous, private areas you can enter by paying a Riftkeeper NPC. The more gold you invest, the tougher the enemies -- and the better the potential loot. How It Works: 1. Find the Riftkeeper (down from Temple District). 2. ask sable portals to see available zones. 3. ask sable arena 200 to open a rift to the Arena with 200 gold invested. The gold is deducted immediately. Minimum investment is 100 gold. 4. Sable will tell you the exit command to enter. The gold you invest determines how tough the enemies are and how good the loot can be. Invest more for a greater challenge and greater rewards. Important Rules: Party up BEFORE purchasing! Only party members at the time of purchase can enter. Members added later cannot. Each rift stays open for 30 minutes. When it closes, you can still leave through the return portal inside. The instance stays open as long as anyone is in it. Your companions follow you in automatically. Loot: Tougher enemies inside carry unique equipment with random properties. Every item is different. The more gold invested, the better the base quality. Death: Some zones allow re-entry after dying. Others expel you permanently on death. Check each zone's help page. Available Zones: Arena A brutal linear gauntlet. Death ends your run. No recall. Fast and dangerous. Oasis A three-dimensional elemental maze. Death allows re-entry. Recall works. Methodical exploration rewarded. See also: help arena, help oasis, help party, help combat