Delusions of Grandeur

Help Topics :: kick

.: Help for kick

A powerful unarmed strike using your legs. The kick command
automatically adapts to the combat situation:

━━━ Kick (standing target) ━━━

  A solid kick with a chance to knock the target prone.
  Good damage and the knockdown opens up follow-up stomps.

━━━ Stomp (prone target) ━━━

  When the target is already on the ground, your kick becomes
  a devastating stomp that bypasses some of their armor. Also
  extends how long they stay down. This is the payoff for
  knocking someone prone.

━━━ Knee (grapple, dominant position) ━━━

  When you hold a dominant position in a clinch or ground
  grapple, your kick becomes a close-range knee strike.
  Strong damage that works where kicks can't and where
  long weapons struggle.

Usage: 

  kick       Auto-selects variant based on position.
  stomp      Alias for kick (stomps if target is prone).
  knee       Alias for kick (knees if in dominant grapple position).

Requires being in combat. Shares a cooldown with other
special moves (bash, trip). Uses the unarmed-combat skill.

Kick spends Stamina and requires full payment before any selected variant.
Carried load raises the price, while unarmed-combat
skill lowers it. If you are too spent, no cooldown, combat round, or effect is
consumed.

See also: help bash, help trip,
  help grapple, help stamina,
  help special