.: Help for manifestation Manifestation is the art of binding creatures to your will. It governs summoning, conjuring, charming, and raising companions through magical bonds. ━━━ How It Works ━━━ Manifestation spells are cast like any other spell, but draw on your Charisma and manifestation skill rather than Willpower and spellcasting. The strength of the bond determines how powerful your companions are and how many you can maintain at once. ━━━ Companion Limit ━━━ Your manifestation skill determines how many companions you can maintain. As your skill grows, you can sustain more bonds simultaneously. Even a novice can maintain a single companion as long as they know at least one manifestation spell. ━━━ Companion Types ━━━ Summoned Called from nothing. Strength scales with your Charisma and skill. Conjured Similar to summoned, but draws from a different magical tradition. Charmed An existing creature bent to your will. Retains its original capabilities. Raised Necromantic reanimation of the fallen. Strength scales with your skill. ━━━ Necromancy ━━━ When creatures fall in battle, their remains can be raised as undead companions. Use assess to study a corpse and determine what forms of undeath it can sustain. Stronger corpses support more powerful undead types, from simple skeletons to terrifying flesh golems. Your skill determines which types you can raise. ━━━ Tips ━━━ Companions fight alongside you automatically if auto-assist is enabled. Use companion to review your active bonds, toggle assist behavior, or check each companion's condition. Use dismiss to end a bond — but be warned, dismissing a companion can have consequences. See also: help companion, help dismiss