Delusions of Grandeur

Help Topics :: manifestation

.: Help for manifestation

Manifestation is the art of binding creatures to your
will. It governs summoning, conjuring, charming, and raising
companions through magical bonds.

━━━ How It Works ━━━

Manifestation spells are cast like any other spell, but draw
on your Charisma and manifestation skill rather
than Willpower and spellcasting. The strength of the bond
determines how powerful your companions are and how many you
can maintain at once.

━━━ Companion Limit ━━━

Your manifestation skill determines how many companions you
can maintain. As your skill grows, you can sustain more bonds
simultaneously. Even a novice can maintain a single companion
as long as they know at least one manifestation spell.

━━━ Companion Types ━━━

  Summoned    Called from nothing. Strength scales
              with your Charisma and skill.
  Conjured    Similar to summoned, but draws from
              a different magical tradition.
  Charmed     An existing creature bent to your will.
              Retains its original capabilities.
  Raised      Necromantic reanimation of the fallen.
              Strength scales with your skill.

━━━ Necromancy ━━━

  When creatures fall in battle, their remains can be raised
  as undead companions. Use assess to study a corpse
  and determine what forms of undeath it can sustain.

  Stronger corpses support more powerful undead types, from
  simple skeletons to terrifying flesh golems. Your skill
  determines which types you can raise.

━━━ Tips ━━━

Companions fight alongside you automatically if auto-assist
is enabled. Use companion to review your active bonds,
toggle assist behavior, or check each companion's condition.
Use dismiss to end a bond — but be warned, dismissing
a companion can have consequences.

See also: help companion, help dismiss