Delusions of Grandeur

Help Topics :: maul

.: Help for maul

The maul command drives your natural fangs into your opponent
in a savage tearing flurry, worrying the wound. It deals heavy
damage and applies a stronger bleeding condition on a successful
strike than rake.

Requirements:

  - Must have natural fangs (fanged species only)
  - Must be in active combat
  - Cannot be used if special move cooldown is active

Usage:

  maul
  Attempt to maul your current combat target

Mechanics:

  Damage: Heavy — the savage bite deals significant harm.
  Bleed: A successful maul opens deep wounds that bleed
    severely over several rounds, dealing substantial additional
    damage beyond the initial strike.
  Cooldown: Shared with other special moves.
  Skill: Progresses Unarmed Combat

Maul's heavy damage and persistent deep bleed make it a potent
finisher for wearing down prey over a sustained fight. See
help conditions for details on the bleeding effect.

See Also:

  help rake, help hamstring, help kick,
  help conditions, help combat