Delusions of Grandeur

Help Topics :: quell

.: Help for quell

Quell is your defence against workings that attack the mind. You
put the spell down before it takes hold, the way you would smother
a flame rather than dodge it.

You do not type quell. Like dodge, parry and block, it happens on
its own when something reaches for you.

━━━ How It Works ━━━

  Uses: Willpower and your Spellcasting skill
  Costs: Quell spends Conviction, not Stamina
  Answers: Spells that attack the mind

Your spellcasting skill lowers the price; carried load
does not affect this mental defence. If you cannot pay in full, quell still
answers the spell after spending what remains, but without Spellcasting skill.
Only the defence selected for the incoming effect is charged.

A spell that attacks the body is answered by dodge or block
instead. Which defence applies is decided by the spell, not by you.

━━━ Degrees of Success ━━━

Quelling is not all or nothing. Put a working down decisively and
it does nothing at all. Only just manage it and the spell still
reaches you, weakened. A barely successful quell is better than
none, and a masterful one is better still. The narrated response follows the
actual degree of defence rather than a fixed line.

━━━ Improving It ━━━

  Spellcasting: the skill that carries most of the weight
  Willpower: improves through use, and raises every mental defence

Casters defend against casters. Studying the art teaches you to
recognise it coming.

See Also:

  help defy, help defense, help spellcasting
  help conviction, help combat