Delusions of Grandeur

Help Topics :: rake

.: Help for rake

The rake command drives your natural claws across your opponent,
tearing open wounds that continue to bleed. It deals moderate
damage and applies a bleeding condition on a successful strike.

Requirements:

  - Must have natural claws (clawed species only)
  - Must be in active combat
  - Cannot be used if special move cooldown is active

Usage:

  rake
  Attempt to rake your current combat target

Mechanics:

  Damage: Moderate. The slashing strike itself deals real harm.
  Bleed: A successful rake opens wounds that continue to
    bleed over several rounds, dealing additional damage beyond
    the initial strike.
  Cooldown: Shared with other special moves.
  Skill: Progresses Unarmed Combat

Rake spends Stamina and requires full payment before the strike. Carried load
raises the price, while unarmed-combat skill lowers it.
If you are too spent, no cooldown, combat round, or effect is consumed.

Rake's persistent bleed makes it valuable for wearing down
opponents over the course of a longer fight. See
help conditions for details on the bleeding effect.

See Also:

  help kick, help special,
  help conditions, help stamina,
  help combat