Delusions of Grandeur

Help Topics :: skullduggery

.: Help for skullduggery (skill)

The skullduggery skill governs all manner
of underhanded arts: hiding, stealing, tailing, lockpicking, and
striking from the shadows.

Sub-commands:

  sneak       - Slip into the shadows
  steal       - Take from NPCs or containers
  plant       - Slip items onto NPCs or containers
  picklock    - Pick locks on doors and containers
  shadow      - Tail someone between rooms unseen
  defuse      - Disable traps on locks and containers
  throw       - Hurl grenades at enemies (AoE)

Attacking from stealth triggers a
surprise attack if your special move
cooldown is ready. Only your first blow is the ambush. A ready
defender can still dodge, parry or block it, and the attack always
gives your hiding place away. Shooting from cover at something in
your own room works the same way.

Rank in this skill is what makes an ambush bite. The opening blow
lands harder the more skullduggery you have
behind it. See help ambush for the full
picture.

See also: help sneak, help steal,
  help shadow, help defuse, help throw,
  help fire, help special,
  help ambush