Delusions of Grandeur

Help Topics :: throw

.: Help for throw

Hurl a throwable item at all hostile creatures in the room.
The projectile detonates on impact, potentially hitting
every enemy. Throwable items are consumed on use.

Each target is rolled against independently -- some may
dodge while others are caught in the blast. A badly
fumbled throw can backfire and hit you instead.

Throwable items include grenades crafted through alchemy:
  flashbang     Stuns and blinds targets.
  firebomb      Explodes for physical damage.
  toxic flask   Releases a lingering toxic cloud.

Usage: 

  throw flashbang

You can throw to open a fight as well as during one. A
throw that connects draws the creatures it hit onto you.
Shares a cooldown with other
special moves (bash, trip, kick). Uses the
Skullduggery skill and progresses
Dexterity.

Throwing spends Stamina and requires full payment. Carried load raises the
price, while skullduggery lowers it. If you are too
spent, the exact item, cooldown, and combat state remain unchanged.

Aging and Storage:

  Grenades age over time like potions. Fresh grenades work
  at baseline strength, while aged grenades become more
  potent before eventually declining and spoiling.

  Store grenades in your bandolier for safety!
  Spoiled grenades in the bandolier are safely ejected to
  the ground. Spoiled grenades left in your backpack risk
  detonating when you rummage through your belongings.

  Use sort to move grenades into your bandolier.

See also: help flashbang, help firebomb,
  help toxic-flask, help stamina,
  help craft, help sort