.: Help for throw Hurl a throwable item at all hostile creatures in the room. The projectile detonates on impact, potentially hitting every enemy. Throwable items are consumed on use. Each target is rolled against independently -- some may dodge while others are caught in the blast. A badly fumbled throw can backfire and hit you instead. Throwable items include grenades crafted through alchemy: flashbang Stuns and blinds targets. firebomb Explodes for physical damage. toxic flask Releases a lingering toxic cloud. Usage: throw flashbang Requires being in combat. Shares a cooldown with other special moves (bash, trip, kick). Uses the Skullduggery skill and progresses Dexterity. Aging and Storage: Grenades age over time like potions. Fresh grenades work at baseline strength, while aged grenades become more potent before eventually declining and spoiling. Store grenades in your bandolier for safety! Spoiled grenades in the bandolier are safely ejected to the ground. Spoiled grenades left in your backpack risk detonating when you rummage through your belongings. Use sort to move grenades into your bandolier. See also: help flashbang, help firebomb, help toxic-flask, help craft, help sort