Delusions of Grandeur

Help Topics :: trip

.: Help for trip

The trip command sweeps your opponent's legs out from under them,
knocking them to the ground. It deals modest damage and is primarily
a tactical move rather than a finisher.

Requirements:

  - Must be in active combat
  - Cannot be used if special move cooldown is active

Usage:

  trip
  Attempt to trip your current combat target

Mechanics:

  Damage: Light. The goal is the floor, not the hit.
  Knockdown Chance: The most reliable knockdown of the three
    special moves, resolved against the defender's Dexterity and
    combat skill.
  Cooldown: Shared with bash and kick.
  Skill: Progresses Unarmed Combat

Trip spends Stamina and requires full payment before the sweep. Carried load
raises the price, while unarmed-combat skill lowers it.
If you are too spent, no cooldown, combat round, or effect is consumed.

Trip's high knockdown rate makes it excellent for setting up your
allies' attacks. If successful, your target becomes prone
for a short time. See help prone for details.

See Also:

  help bash, help kick,
  help stand, help prone,
  help stamina, help special,
  help combat