.: Help for trip The trip command sweeps your opponent's legs out from under them, knocking them to the ground. It deals modest damage and is primarily a tactical move rather than a finisher. Requirements: - Must be in active combat - Cannot be used if special move cooldown is active Usage: trip Attempt to trip your current combat target Mechanics: Damage: Light — the goal is the floor, not the hit. Knockdown Chance: The most reliable knockdown of the three special moves, resolved against the defender's Dexterity and combat skill. Cooldown: Shared with bash and kick. Skill: Progresses Unarmed Combat Trip's high knockdown rate makes it excellent for setting up your allies' attacks. If successful, your target becomes prone for a short time. See help prone for details. See Also: help bash, help kick, help stand, help prone, help combat