.: Help for trip The trip command attempts to sweep your opponent's legs out from under them, knocking them to the ground. This is primarily a tactical move rather than a damaging attack. Requirements: - Must be in active combat - Cannot be used if special move cooldown is active Usage: trip Attempt to trip your current combat target Mechanics: Damage: 25% of your Strength (low damage, tactical move) Knockdown Chance: 60% base (highest of all special moves) - Attacker: Unarmed Combat skill + Dexterity - Defender: Combat skill + Dexterity Cooldown: 5 rounds (shared with bash and kick) Skill: Progresses Unarmed Combat Trip has the highest knockdown chance of all special moves, making it ideal for setting up your allies' attacks. If successful, your target becomes prone for a minimum of 1 full round. See help prone for details on prone effects. See Also: help bash, help kick, help stand, help prone, help combat