.: Help for trip The trip command sweeps your opponent's legs out from under them, knocking them to the ground. It deals modest damage and is primarily a tactical move rather than a finisher. Requirements: - Must be in active combat - Cannot be used if special move cooldown is active Usage: trip Attempt to trip your current combat target Mechanics: Damage: Light. The goal is the floor, not the hit. Knockdown Chance: The most reliable knockdown of the three special moves, resolved against the defender's Dexterity and combat skill. Cooldown: Shared with bash and kick. Skill: Progresses Unarmed Combat Trip spends Stamina and requires full payment before the sweep. Carried load raises the price, while unarmed-combat skill lowers it. If you are too spent, no cooldown, combat round, or effect is consumed. Trip's high knockdown rate makes it excellent for setting up your allies' attacks. If successful, your target becomes prone for a short time. See help prone for details. See Also: help bash, help kick, help stand, help prone, help stamina, help special, help combat