DOGMud

Help Topics :: trip

.: Help for trip

The trip command attempts to sweep your opponent's legs out from under them,
knocking them to the ground. This is primarily a tactical move rather than a damaging attack.

Requirements:

  - Must be in active combat
  - Cannot be used if special move cooldown is active

Usage:

  trip
  Attempt to trip your current combat target

Mechanics:

  Damage: 25% of your Strength (low damage, tactical move)
  Knockdown Chance: 60% base (highest of all special moves)
    - Attacker: Unarmed Combat skill + Dexterity
    - Defender: Combat skill + Dexterity
  Cooldown: 5 rounds (shared with bash and kick)
  Skill: Progresses Unarmed Combat

Trip has the highest knockdown chance of all special moves, making it ideal for setting
up your allies' attacks. If successful, your target becomes prone for a minimum
of 1 full round. See help prone for details on prone effects.

See Also:

  help bash, help kick, help stand, help prone, help combat