Delusions of Grandeur

Help Topics :: trip

.: Help for trip

The trip command sweeps your opponent's legs out from under them,
knocking them to the ground. It deals modest damage and is primarily
a tactical move rather than a finisher.

Requirements:

  - Must be in active combat
  - Cannot be used if special move cooldown is active

Usage:

  trip
  Attempt to trip your current combat target

Mechanics:

  Damage: Light — the goal is the floor, not the hit.
  Knockdown Chance: The most reliable knockdown of the three
    special moves, resolved against the defender's Dexterity and
    combat skill.
  Cooldown: Shared with bash and kick.
  Skill: Progresses Unarmed Combat

Trip's high knockdown rate makes it excellent for setting up your
allies' attacks. If successful, your target becomes prone
for a short time. See help prone for details.

See Also:

  help bash, help kick,
  help stand, help prone,
  help combat