Delusions of Grandeur

Help Topics :: unarmed-combat

.: Help for unarmed-combat skill

The unarmed-combat skill governs fighting with
fists, claws, and bare hands.

━━━ Attacks ━━━

  - Both Hands: Every empty hand attacks as a fist.
    Two arms = two fists. Six arms = six fists.
  - Fist/Claws Weapons: These train unarmed-combat,
    not weapon-combat. Empty offhand still punches.
  - Mixed Setup: Sword in one hand, empty offhand?
    The free hand punches too.
  - No Dual-Wield Penalty: Fists, claws, and bare
    hands fight naturally with no accuracy loss.
  - Grapple-Friendly: Fists and claws have very
    short reach. They stay fully effective in clinches and ground
    grapples where long weapons become awkward.
  - Grapple Drift: unarmed-combat
    is the primary skill that determines who wins each round of a
    grapple's drift toward advance, hold, reversal, or escape.
    See help grapple for the full picture.

━━━ Speed ━━━

Unarmed fighters are faster than armed ones. The speed bonus
compensates for having dodge as the only defense.

━━━ Defense ━━━

Unarmed-style fighters (bare hands, fists, claws) can only
dodge. You cannot parry without a weapon or block
without a shield.

Dodging trains unarmed-combat and
dexterity.

━━━ Progression ━━━

This skill improves through use:
  - Landing hits with fists or claws
  - Using kick, trip,
    and grapple
  - Dodging attacks
  - Each arm that hits progresses the skill independently

See also: help combat,
  help kick, help trip,
  help grapple, help submission